Word: starting
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Dates: during 1990-1999
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...nightclubbing and hung out with inappropriate women, and nobody begrudged him this. Of course, he was lucky to live in New York City, whose citizens are proud of their ability to recognize famous people and ignore them at the same time. When he wished to exploit his name to start up a magazine, there was no objection to it, though we preferred him to be elusive, a little mysterious. We were glad when he slipped away and married that radiant woman, a person of majestic reticence who never uttered a word in public...
...painstakingly created by digital artists Shelley Eshkar and Paul Kaiser. Employing the techniques used to create such video-game characters and animations as Tomb Raider's Lara Croft and the dancing baby Ally McBeal, Eshkar and Kaiser fine-tuned the process to capture precise dance steps. To start, they used motion-capture technology to record the movements of a live dancer with digital video cameras. They then used 3-D animation software called Character Studio and 3D Studio Max to map the movements onto their own digital drawings and render the final, ghostlike images. The finished video is projected onto...
...sexual confusion, selfishness and experimentation--it's Lust, American Style. Shot almost entirely in interiors--the insides of vans, apartments, bunk beds--it has a stuffy, caged-heat vibe, sharing with Eyes the suggestion that if you leave two people alone in a room, they'll be tempted to start rutting like rabbits. Take Dave and Katie, a couple in a sexual slump. Katie shags a bartender while Dave sleeps nearby, and for an encore she beds the waitress Dave brings home as revenge...
...back into the console market. Its previous offering, the ill-fated Saturn, was too pricey and offered too few games. Learning from its mistakes, Sega is launching Dreamcast in September for $199, with a built-in 56K modem for online game play and at least 20 titles to start wrestling with...
...their noses at Dreamcast. They claim that PlayStation II--Sony's next-generation console, expected in the fall of 2000--will blow it out of the water. So why bet a couple of hundred bucks on a minor-league player like Sega? Dreamcast, however, has a 12-month head start on PlayStation II. Past experience in the console market suggests that quality ultimately matters less than the ability to build up a loyal base of customers. So I resolved to give Dreamcast a chance...