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...back Pokemon, coming out with a line of comic books that included the first trading cards as giveaways. While best-selling games like Final Fantasy grabbed the top slot for a couple of dramatic months and then faded, Pokemon sales grew slowly and steadily--and they did not stop. Tajiri generated further word of mouth by designing a secret twist into the programming. Officially there were only 150 species of Pokemon. Unknown to Nintendo, Tajiri had put a 151st in the software: Mew, a major character in the film. "You had to acquire Mew by interacting," says Tajiri. "Without trading...

Author: /time Magazine | Title: Beware of the Poke Mania | 11/22/1999 | See Source »

During the six years it took Tajiri to finish Pokemon, GameFreak nearly went broke. For several months, he barely had enough money to pay his employees. Five people quit when he told them how dire the financial conditions were. Tajiri didn't pay himself, but lived off his father. Perhaps the tensions were creative. Explaining his goal, Tajiri says, "The important thing was that the monsters had to be small and controllable. They came in a capsule, like a monster within yourself, like fear or anger...

Author: /time Magazine | Title: Beware of the Poke Mania | 11/22/1999 | See Source »

...Tajiri signed a contract with Nintendo, which was impressed enough by his previous attempts at game programming to want to develop his latest idea. But he couldn't quite explain the concept to Nintendo, and the company couldn't understand it fully. "At first Pokemon was just an idea, and nothing happened," says Shigeru Miyamoto, the genius behind Nintendo's previous best seller, Super Mario Brothers. Miyamoto became Tajiri's mentor and counseled the younger man as he toiled on what would eventually be Pokemon. (Tajiri would pay ambivalent tribute to Miyamoto, giving the name Shigeru--Gary...

Author: /time Magazine | Title: Beware of the Poke Mania | 11/22/1999 | See Source »

However, by the time Tajiri was done with Pokemon in 1996, Game Boy technology was yesterday's news. "No magazine or TV show was interested. They thought Game Boy was finished," says Masakazu Kubo, executive producer of the publishing company Shogakukan Inc. "No toymakers were interested either." Spiffier graphics and more intricate games were going to be available on CD-ROM for use on home computers, leaving the tiny images on Game Boy in the dust. "When I finished Pokemon," says Tajiri, "I thought Nintendo would reject it. I was like a baseball player sliding into second base knowing...

Author: /time Magazine | Title: Beware of the Poke Mania | 11/22/1999 | See Source »

...Pikachu crisis stirred a huge amount of attention and publicity, but the wrong kind. At that time, Tajiri's GameFreak and Kubo's publishing company were negotiating with skeptical executives at Nintendo America about introducing Pokemon to the U.S. CARTOON MONSTER ATTACKS KIDS was the first headline Americans read about Pokemon. It was not a good omen. There were others, however...

Author: /time Magazine | Title: Beware of the Poke Mania | 11/22/1999 | See Source »

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