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...asset." Thanks to the cash-for-clunkers program cooked up in Congress, our 2001 Honda Odyssey may actually be worth something - up to $4,500 if we trade it in on a new, more efficient vehicle. That works out to nearly a dollar per dent, scratch, stain and tear...

Author: /time Magazine | Title: My $4,500 Lemon: Taking the Feds Up on Cash For Clunkers | 5/8/2009 | See Source »

...Michael • tear-inducingly hilarious annihilation of appears in The Onion...

Author: /time Magazine | Title: Paul Slansky's Weekly Index of the News | 4/24/2009 | See Source »

...think of green buildings, we tend to think of new ones--the kind of high-tech, solar-paneled masterpieces that make the covers of architecture magazines. But the U.S. has more than 100 million existing homes, and it would be incredibly wasteful (not to mention totally unrealistic) to tear them all down and replace them with greener versions. An enormous amount of energy and resources went into the construction of those dwellings. And it would take an average of 65 years for the reduced carbon emissions from a new energy-efficient home to make up for the resources lost...

Author: /time Magazine | Title: Greening This Old House | 4/23/2009 | See Source »

...runs programs for the 200 children inside Bolivia's San Pedro men's prison, but that's the extent of its work in Latin America. CARE does not deal directly with this population, and various United Nations agencies did not respond to TIME's requests for comment. Nevertheless, after tear gas was used to put down a recent riot at a men's prison where 200 kids live, UNICEF issued this statement: "The precariousness of the infrastructure, health and welfare conditions of these penitentiary centers constitute a transgression of children's and adolescents' most fundamental rights...

Author: /time Magazine | Title: In Bolivia, Keeping Kids and Moms Together — in Prison | 4/22/2009 | See Source »

...Many of us are so addicted to instant messaging or updating our Facebook albums that it can be hard to tear ourselves away from our precious technology long enough to spend time with real people. The enormous growth in membership in time-consuming online games such as World of Warcraft and Second Life is indicative of this problem—Second Life alone has 1.3 million users who log in per month. Many live in this virtual reality, paying real money for brand-name products or even marrying other characters within the game...

Author: By Aixin Wang | Title: Unplug and Disconnect | 4/21/2009 | See Source »

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