Word: theres
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Dates: during 1970-1979
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At "tournament practice," the sixth of ten levels, the Challenger is supposed to average three minutes of thought for each move, but in dodgy situations it will brood for 15 minutes or so, and the human player may well choose to spend his time worming the dog or writing a...
The toy industry has always been secretive and hysterical, and the advent of memory chips and voice synthesizers has not calmed things down. The designers of Simon, Marvin Glass & Associates of Chicago, refuse categorically to deal with the press. At the design department of Mattel, in California, "you knock on...
De Koven, who used to invent and teach "socially interactive" games to educators and underprivileged children, thinks that electronic games are having an enormous impact on the ways in which children perceive themselves and their social realities. "You might almost say that childhood is tending toward a kind of autism...
What is not likely to change is that the games that succeed will work because they use their memory chips and lighted readouts to create melodrama. The best example now in production is a brilliant quarter-arcade game called Space Invaders. It is a reaction-time contest: shoot down the...
It was the Feast of St. Andrew, a patron saint of Eastern Orthodoxy, and a visitor had come to a dingy cathedral in a slum quarter of Istanbul, the last refuge of Orthodoxy's symbolic center, the once mighty Patriarchate of the Byzantine Empire. There last week, sitting opposite...