Word: three
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Dates: during 1990-1999
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General Alexander Mikhailov clearly wishes he were somewhere else. "I had my fill of fighting these monkeys three years ago," he complains to us, as we wait in Mozdok, a military base three hours by plane from Moscow that is the nerve center of operations against Chechnya. There is no point in trying to make "whites" out of the Chechens, he says. What the republic needs is a "good old governor-general...
...businesses in more countries than any other cyberprospector out there. Yahoo? Softbank is the largest single investor, with 23%. PeoplePC, the $24.95-a-month service that gives you a free computer and online access, is a Softbank-affiliated company. So is online grocer Webvan, whose initial public offering three weeks ago soared 66% on Day One. So too is Global Sports, which just launched shopping sites for Athlete's Foot and a host of other sporting-goods stores. And so on, to the tune of more than $40 billion in around 130 companies (even Softbank executives have trouble counting...
...leftist political and ecological movements. In 1975 he and his wife decided to move to the country, take up sheep farming and join a local peasant movement against the planned extension of an army base in southern France. Arrested for "invading" the base during a 1976 protest, Bove spent three weeks in prison but had the satisfaction of seeing the military project canceled five years later...
...building a better bottom. In Tomb Raider, players guide Ms. Croft, archaeologist and daughter of an English lord, through a series of brainteasing, Indiana Jones-style adventures. Just five years old, Lara has become the foundation of one of the most successful franchises in video-game history. The first three Tomb Raiders sold an incredible 17 million copies, helping boost sales of Sony PlayStations and 3-D graphics cards...
...first time, large numbers of women--to spend long nights at the console. Smith, who naively thought he'd seen the last of Tomb Raider, had to spend many more long nights (two years' worth per game) devising enough fiendish traps and puzzles for three sequels...