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...ignored her biting mockery as I tumbled headfirst into the popular culture trap and went anyway. And I have to admit--a part of me missed the swagger, the belligerence, the Milennium Falcon, the too-quick trigger finger and the stupid hyperdrive that never worked. Everything else about this movie was perfect. And maybe that was the problem...

Author: By Vasugi V. Ganeshananthan, | Title: Finding the Force | 5/24/1999 | See Source »

...disheveled and despondent in person. In an extreme case, notes Russ Newman, executive director of the American Psychological Association, a person could be talking to the online therapist while pointing a gun at his head; a dismissive comment from the therapist might just prompt the person to pull the trigger...

Author: /time Magazine | Title: On the Virtual Couch | 5/24/1999 | See Source »

Moved PermanentlyMoved PermanentlyFortune Investor DataFew expect Greenspan to do anything drastic like actually raise rates; the current guessing game is about which way he'll lean in his inaction. A so-called tightening bias would mean Father Fed has his finger on the rate-hike trigger -? which of course, to the markets' pricked-up ears, will be a strong signal that the Fed is taking inflation seriously again. That itself may be enough to push up rates on the Street, and indeed, such a virtual rate hike may be just what Greenspan has in mind to cool off the economy...

Author: /time Magazine | Title: Waiting For Greenspan | 5/17/1999 | See Source »

...against violent video games. His main assertion is that violent video games such as Doom or Quake help break down the natural inhibitions we have against killing. In fact, the military has begun using Doom-like games to improve so-called fire rates--encouraging soldiers to pull the trigger in battle. Only about one-fifth of U.S. soldiers in combat in World War II fired their weapons, a rate that the military pushed up to 95% by the Vietnam War, in part through the use of simulations meant to make shooting at humans seem more routine and "normal...

Author: /time Magazine | Title: Are Video Games Really So Bad? | 5/10/1999 | See Source »

...secret to game developers. Though none of the game companies TIME contacted was willing to openly discuss violence in e-games, one game developer agreed to talk on the condition that he not be named. "A video game is all about adrenaline, and the easiest way to trigger adrenaline is to make someone think they're going to die," he explained. One of the tricks of the trade is to concentrate on the "blink rate." It's an old Madison Avenue ad-agency gimmick, he said. "People stop blinking if an ad has their attention. Same here...

Author: /time Magazine | Title: Are Video Games Really So Bad? | 5/10/1999 | See Source »

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