Word: trying
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Dates: during 1940-1949
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During the Christmas holidays two parties led by Maynard M. Miller '43 and William L. Putnam '45, president, made a first ascent of North Gully. Also announced with the winter plans was the publication in February of the club's tri-yearly journal, "Harvard Mountaineering." It will feature articles and pictures of all Harvard climbs during the last three years, Putnam, editor of the journal, said...
Battle Tactics. The best war games are foreign. In Tri-Tactics (which is available in limited quantities in the U.S.) the British have probably the best commercial war game. It combines naval, air and land forces in checker-like movements over a map, and was invented by a British games manufacturer, Harry A. Gibson, of H. P. Gibson & Sons...
...manufactured until he was mustered out of the British horse artillery in 1919.) In 1925 Gibson designed Aviation, an excellent air war game, and bought up the rights to a French infantry war game, L'Attaque! In 1932 he put all three together in one package as Tri-Tactics. (Gibson sold a whole set of his war games for use in the wardroom of the lost British battleship H.M.S. Hood.) Twice bombed out of its posh showrooms and factories by the Germans, the Gibson firm now struggles to manufacture its product in what might be a ramshackle garage...
...Tri-Tactics two players face each other across a map on which each maneuvers land, sea and air forces over water and land to capture his opponent's Naval Base or Headquarters ("H.Q."). In general, the major pieces destroy the minor ones, which are removed from the board. Planes and destroyers, working in teams, blast open beachheads after fleet actions; troops land and fight through screens of delaying actions that gradually become major land battles. And a player who has lost a battle because he has inadequate reinforcements, or who was brilliantly outmaneuvered by a lesser force, is likely...
Wells & Bel Geddes. Beyond Tri-Tactics real war-games buffs sail into the blue of their own inventions. As long ago as 1914 H. G. Wells, in Little Wars, told how he and his friends had played with toy cannon, soldiers, houses and mock terrain, a play war of "brisk little battles." In 1917 Hudson Maxim, the inventor and explosives expert, revealed with some disgust that he had been forced to redesign his own war game to include the new factor of airpower. A New Yorker profile of Norman Bel Geddes in 1941 noted...