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Word: unreal (lookup in dictionary) (lookup stats)
Dates: during 2000-2009
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Usage:

Today my core beliefs are pretty much the same as then. (Well, the Bob Seger ... only in moderation.) But now I am unreal because I work in the media and live in Brooklyn, which is presumably not among Sarah Palin's "pro-American" parts of America. This is what campaign coverage tells me. If a candidate appeals to my kind, it is a liability. My artificiality will stain him with a mark that can be washed off only by a shot, a beer and a pilgrimage to Scranton...

Author: /time Magazine | Title: Election Coverage, and the 'Real' Issue | 10/23/2008 | See Source »

...kind of museum-preserved Americana. Yet in 2000, according to U.S. Census data, only 59 million Americans lived in rural areas, and 30 million lived in small towns of fewer than 50,000 residents, compared with 192 million in cities and suburbs. Most of us, it seems, are unreal...

Author: /time Magazine | Title: Election Coverage, and the 'Real' Issue | 10/23/2008 | See Source »

...Crimson to annual mental health survey testify: Students here are often playing hurt. They see themselves as being held to a standard they can never truly meet, in classrooms, clubs and conversation—yet onward they plunge. The Harvard ideal, which administrators and tabletop fliers insist is unreal, means staying functional with rioting nerves, staying charming with crippling doubts, working though every impulse insists on slowing down. Just as the Ad Board sentences, so do its little disciples judge and admonish, themselves and others, on a smaller scale...

Author: By James M. Larkin | Title: We’re Talking About Practice | 10/19/2008 | See Source »

...America, the idea of modern genocide is a surreal collage—distorted and unreal, comprised primarily of memoirs about the Holocaust or Khmer Rouge, and pieced together and shaded with the green of “Save Darfur” T-shirts. But in Horacio Castellanos Moya’s “Senselessness,” genocide—real genocide—is far from this abstract idea; it’s rooted in gritty details. Moya does not try to understand “genocide,” but rather examines the notion of genocide...

Author: By Denise J. Xu, CRIMSON STAFF WRITER | Title: ‘Senselessness’ Is Full of Sense (and Power) | 10/3/2008 | See Source »

Bailenson's findings have a lot more real-world meaning than you'd think, if only because so many people are spending so much time in the unreal world. Some 13 million people have visited Second Life at least once, with about 450,000 residents online in a given week. Even more popular is the online game World of Warcraft, which has 10 million active subscribers who pay to participate. People spend on average about 20 hours a week in alternate worlds like these, and at VHIL, whose high-tech virtual world is entered...

Author: /time Magazine | Title: How Second Life Affects Real Life | 5/12/2008 | See Source »

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