Word: users
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...very taken with the idea of consumers creating content for the Internet. With the advent of blogs, tagging, personal profiles, garage band music and amateur web videos, instant notoriety is just an "upload" click away. The sheer volume of user content is staggering. Wikipedia's user-created entries have surpassed the 5 million mark. In 2006 YouTube announced that it had served over 100 million video clips per day. With such vast libraries of lip-synched videos and episodes of LonelyGirl15, the numbers seem to indicate that this phenomenon has gone mainstream...
...latest data on Internet participation reveals that only a very small percentage of Internet activity is related to users creating and publishing content. The 80/20 rule, also known as the Pareto Principle, states that 80% of all consequences stem from 20% of the causes. If true, the rule would then suggest that 80% of this new form of content is created by 20% of the users. The rule, subject of countless business books, has no application when it comes to consumer-generated content. Far less than 1% of visits to most sites that thrive on user-created materials are attributable...
...University Library, the eventual goal is to digitize all of Harvard’s out-of-copyright books, which will eventually encompass more than a million books. Before Friday, when the links began appearing in HOLLIS, the digitized books were not directly available through the Harvard system. A user would have had to search for them separately on the Google Books Web site. “Many books that were lost will be found,” Verba said. A next step will link Google Books users to the Harvard catalog once they find a book from Harvard?...
...troubled by this, and I said so on TV. I guess that provoked someone who refuses to believe the genocide in Srebrenica happened - or who thinks it was a good thing - to place those grenades on my windowsill. This didn't require a lot of expertise: grenades are user-friendly and easily available on the black market. So it could have been anyone. I now have police watching my home...
...Business Week profiled Anshe Chung, a Second Life user who had made $250,000 USD in virtual Linden Dollars. Chung could exchange this for American dollars on the LindeX Currency Exchange that Linden Lab operates through PayPal. Such singular concern for profit does not make Second Life a good teaching tool, even though companies have claimed to use it as such. In an effort to teach young people how to manage money, Wells Fargo & Co. created an amusement park island on Second Life in 2005 where users could withdraw money from ATMs. Underlying this supposedly instructive intent, was, of course...