Word: viacom
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Redstone is the executive chairman of media conglomerate Viacom, which includes MTV Networks, BET Networks, and Paramount Pictures...
...generation ago - The Real World introduced MTV's viewers to living in public. Ten years ago, Survivor - now in its 20th season - mainstreamed the idea for older viewers. The Jersey Shore-ites have never known a world in which hooking up drunk in a house paid for by a Viacom network was not an option. This year in the coveted post-Super Bowl time slot, CBS showcased not a new drama or sitcom but its reality series Undercover Boss. (The premiere attracted 38.6 million viewers, the most for a post-Super Bowl show since Survivor: The Australian Outback...
...facing very serious and fundamental threats to their well-being that require significant management attention, and management attention is the most scarce resource at any company. I think the right answer is for these businesses to get more focused. That's generally the direction that they're going. Viacom and CBS split up. Time Warner spun off Time Warner Cable and will spin off AOL. This is clearly the trend...
...because they only count the deals that they do. Similarly media moguls look like geniuses because they only talk about the deals that went well. The best example of that is when [News Corp. CEO Rupert] Murdoch bought MySpace - and it's rumored Tom Freston lost his job [as Viacom CEO] over not buying it - everyone talked about MySpace and how smart that was. But several weeks apart from MySpace News Corp. spent even more money on an Internet game company called IGN that nobody's ever heard of since. If you only count the ones that look successful...
...South Korea, “electronic sports,” or eSports, is an $81-million-per-year industry. The bedrock of this relatively recent phenomenon is the game StarCraft, published in 1997 by American company Blizzard Entertainment (now Activision Blizzard, a Viacom company). There are four major StarCraft tournaments that play three seasons annually, at around two months per season. The matches are recorded in front of a live studio audience (comprised mostly of high-school-age female fans) in one of the high-tech “eSports stadiums” sprinkled across Seoul. The footage is televised...