Word: video
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Dates: during 1990-1999
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Throughout the decades, fashion has been one of the gym's greatest attractions. Olivia Newton John started the fitness-look craze with her music video "Let's Get Physical" and the '80s flick "Flashdance" fed fuel to the fashion fire. While leg warmers and plastic pants rarely serve any functional purpose today, these antiquated workout staples have been replaced by a new type of Southern California gym couture--namely peroxide-tinted hair, G-string leotards and plastic breasts and pectoral muscles. I find the exponentially enlarged chests most fascinating about the gym, but amazingly enough, taut lycra seems...
...rehabbin', giving the counselors what they wanted, just as in another arena he had got movie stars and directors what they wanted. The only time I really believed him was when he said, over and over again, in the middle of eating a bowl of cereal or rewinding a video, "God, I'd love some coke...
...referred to the political and social beliefs of the two murderers, giving them a national platform. A group of Ohio teens have a social message that they want the world to know about, and so they plan an attack on their school. Where would they get this idea? From video games? Movies? I believe they were inspired by the media's coverage of the Columbine incident and other school shootings, where every aspect of the murderers' lives is reported on TV and in the press, making them heroes to troubled teens. The media should devote more space to teens...
...earthworks, conceptualism, neo-Expressionism, installations--to name just a few of the schools that have swum vigorously or otherwise through public waters. Then there is the vast sweep of photography, from the voluble street scenes of William Klein to the arch self-reflection of Cindy Sherman. And there is video art, whose evolution has fast-forwarded from monochrome navel gazing to gorgeous spectacle in a scant 30 years...
Most psychologists see Pokemon as relatively harmless but warn of a need to be wary. A child who spends too much time on video games may not disengage from a simulated world and thus may be confused in the real one. And while card trading teaches social skills, it may also lead to obsessive behavior. "You don't know whether there's a valuable card in a pack when you buy it," says Maressa Hecht Orzack, founder of the Computer Addiction Service at McLean Hospital in Belmont, Mass. Children under eight aren't able to grasp this fact cognitively, which...