Word: videos
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Dates: during 1980-1989
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...Video piracy is a huge and growing problem. With some 31 million videocassette recorders in use worldwide, 5 million of them in the U.S., an immense market has developed for motion-picture tapes. Since a film is normally not sold on cassette until about six months after its release, video pirates are filling the gap. The film industry estimates that it is losing as much as $700 million a year in ticket and cassette sales...
...lunch-money quarters disappearing into the black hole of pleasure? Does he tell you he's going to zap you right into hyperspace? If so, friends, ya got trouble, right here in River City. Trouble with a capital T, and that rhymes with V, and that stands for video games...
Ever since the first pong was pinged, video games have been accused of increasing crime and school absenteeism, decreasing learning and concentration, and causing a mysterious ailment called video wrist. But according to a conference sponsored last week by the Harvard Graduate School of Education, the mothers and fathers of River City may breathe easier. Researchers and scientists suggested that video games may turn out to be one of the most powerful teaching tools ever devised. "Many view video games with alarm," observed David Perkins, a research director at the school, "but in the eye of some educators gleams...
Underwritten in part with a $40,000 grant from Atari, "Video Games and Human Development: A Research Agenda for the '80s" represented one of the first attempts to organize the nascent and often flimsy research done on the subject so far. Typical of the early studies are interviews with nearly 1,000 young people in Los Angeles video arcades, undertaken by David Brooks, an instructor at the University of Southern California. Brooks told the Harvard meeting that most of the youngsters were average or above average students and that they rarely played hooky from school...
...young people to meet and talk. Said he: "They're like a bunch of golfers talking about what happened at the ninth hole." Fears that drugs and liquor are commonplace were off target, Brooks reported. One cannot play well when drunk or high, he noted, and where video games are concerned, playing well is the adolescent's best revenge...