Word: videos
(lookup in dictionary)
(lookup stats)
Dates: during 1980-1989
Sort By: most recent first
(reverse)
...current weapons systems is the disproportion between warheads and launchers...there is no effective or intellectually adequate solution to this problem except to seek to eliminate multiple warheads within a fixed time, say 10 years." The root of the problem is similar to the dilemma encountered by the imaginary video game player. If you face an enemy with fewer launchers (ships) than you have, but more warheads (missiles), then conceivably he can knock you out in a first strike. Therefore, in a crisis situation, you could be tempted to destroy your enemy's small number of missiles. If your enemy...
...record industry has gone from boom to blah. In 1978, estimated retail sales reached $4.13 billion with hit albums like Grease leading the way. Then the tune changed. Rising prices, fewer hits, disco, limited radio-station play, home taping, competition from video games-all were blamed for driving down music sales. Last year, sales totaled $3.59 billion, a four-year decline...
...economical sizes. Twelve-inch "dance singles" that feature extended versions of hit songs sell for as little as $3.49, and mini-albums that carry half as many songs as regular albums sell for about $4.49, instead of $6.29 to $7.99. At the same time, the appeal of coin-operated video games seems to be wearing off. Arcades that compete with the record industry for the spending money of 13-to 19-year-olds saw revenues fall 10% last year, and game business is expected to be off an additional 20% this year...
Gallup found that 51% of the PC owners it surveyed use their machines to play such video games as Frogger, Choplifter and Deadline. But many enthusiasts put their home machines to multiple use, and some of those other applications now run a close second to game playing. Forty-six percent of the home-computer owners interviewed said they use micros to do accounting or make business forecasts; 46% said they utilize them to teach their children spelling and mathematics. A sizable slice of the sampling, 37%, said they balance their checkbooks or household budgets on the machines. Less than...
...Roper survey, which phrased its poll questions somewhat differently, found that 75% of those interviewed in homes with computers used them for both video-game playing and calculations. In the 18-to-29 age category, 25% expressed interest in using a micro. That percentage dropped to 16% in the 30-to-44 bracket; to 9% with the 45-to-59 crowd; and to a minuscule 3% among the over-60 generation. Similarly, disapproval of personal computers rose with age: 28% in the 18-to-29 group, and all the way up to 87% for those 60 and older...