Word: virtually
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Dates: during 1990-1999
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Outlining a vision for the "virtual library" of the future, the interim president and provost of Emory University yesterday told participants at a Harvard conference that new technology will someday link libraries all over the world...
Entertainment: Touchy-feely thrills in virtual reality...
...from the Hudson River to Tokyo Bay -- the brand names include Paramount Communications, AT&T, Viacom, Sega, Nintendo, Sony, Matsushita, Edison Brothers, Hasbro and Time Warner -- are betting cumulative billions on VR. Christopher Gentile of Abrams/Gentile Entertainment, which is developing a home-VR system in Princeton, New Jersey, predicts virtual game shows by 1996. How about 3-D TV? Shopping by VR? The Home Sex Network? "If someone gets there in the home with the right quality and cost," notes media investor Marty Pompadour, "it's a potential bonanza...
...effects fit the strict definition of virtual reality. Only a few make use of the computer helmet that guides your wraparound view and allows you to "move" objects in cyberspace. Most are only virtually virtual: variations on arcade games or tweakings of Disney's Star Tours ride, which craftily gyrate a pod in time with jolting screen images. But all the systems have a common goal: to give you a new-horizons, touchy-feely, out-of-mind experience. Virtual reality? Perhaps. Virtual theatricality? For sure...
Some of the rides are almost mystical. In Virtual Adventures, by Iwerks Entertainment, you glide underwater to rescue rare eggs hatched by a benevolent Loch Ness creature. The other games are a mix of Captain Kirk and Beavis and Butt-head; this one is Barney...