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...best novels written about Sept. 11, 2001, was published in August 2000. Look to Windward, by Scottish science-fiction writer Iain M. Banks, is set in a galaxy-wide civilization called the Culture that's so ridiculously technologically advanced that people have become functionally immortal godlings. They can do anything they want; therefore everything is a game and nothing matters. When they interfere in the affairs of a less advanced species called the Chelgrians, the Chelgrians retaliate with a grotesque act of terrorism...

Author: /time Magazine | Title: A Night at the Space Opera | 2/29/2008 | See Source »

...company is called Windward Mark Interactive, and its field is video games. Windward is the brainchild of Lang and his friend Aaron B. Siegel ’03. After forming a core group of collaborators, which includes J. Palmer Truelson ’03, Eric M. Tulla ’03, Bradley G. Kittenbrink ’03 and Christopher M. Colosi ’03, the team spent last summer hiding away in a DeWolfe apartment, laying the groundwork for their new company, and working all hours of the day—although “working?...

Author: By Nicholas J. Reifsnyder, CRIMSON STAFF WRITER | Title: Taking on the (Virtual) Real World | 6/4/2003 | See Source »

...members of Windward Mark hope to revolutionize the structure and rendering of video games. Computer game graphics are generally unrealistic—no one looks at Madden Football, for example, and confuses the computer players for real players. Windward is attempting to close the gap between the less realistic images in video games and real-life film footage. “It’s not as if the technology isn’t there,” says Lang, who then proceeded to show me two extremely lifelike graphic images that he and his co-workers had created...

Author: By Nicholas J. Reifsnyder, CRIMSON STAFF WRITER | Title: Taking on the (Virtual) Real World | 6/4/2003 | See Source »

...Legend of Zelda, however, allows the player to go wherever he or she wants in the game, and even have adventures that are unrelated to the final goal. These games are much more lifelike, since they allow the player to transpose his or her will directly on the character. Windward Mark’s brain trust believes that a player is much more likely to form a personal connection with a character firmly under his or her control than with a character whose movements are largely dictated by the structure of the game. Armed with these ideas and the skills...

Author: By Nicholas J. Reifsnyder, CRIMSON STAFF WRITER | Title: Taking on the (Virtual) Real World | 6/4/2003 | See Source »

Accustomed to unity in the pursuit of their goals, the members of Windward Mark grow tense when asked who is the best video game player. Most members demur, insisting that it “depends on the game,” and their favorites range from Privateer Wing Commando to The Legend of Zelda: A Link to the Past. At gunpoint, however, most admit that Truelson, when motivated, is always capable of being the best at a game. By contrast, they speak loudly and in unison about their least skilled member. “Aaron [Siegel] is the worst...

Author: By Nicholas J. Reifsnyder, CRIMSON STAFF WRITER | Title: Taking on the (Virtual) Real World | 6/4/2003 | See Source »

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