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Word: wirelessed (lookup in dictionary) (lookup stats)
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...plugged in to teens like Kat, has seen sales double every few months. He's not alone. An explosion is under way in the cell-phone business, as innovative new companies are popping up, feeding not just teen tastes but also, in the process, defining a new future for wireless communications. Kranzler inked a deal in December for Mforma with Marvel for exclusive access to its comic-book characters and is working on a next wave of cell-phone services. "My daughter lets me know what she thinks of the products--with a baseball bat," he says. "Her favorite...

Author: /time Magazine | Title: How Kids Set the (Ring) Tone | 3/28/2005 | See Source »

...this vibrant little corner of the wireless industry, market research can be as simple as asking your children what they like. But that doesn't make the potential any less captivating. The cell-phone phenomenon reaches way beyond teenagers. There are 180 million cell-phone subscribers in the U.S. today, and we are no longer simply talking or text messaging or gaming. We are living inside our phones, even decorating them like a home, with images we call wallpaper. Meanwhile, creative companies big and small are scurrying to persuade us to use our tiny screens in ways we haven...

Author: /time Magazine | Title: How Kids Set the (Ring) Tone | 3/28/2005 | See Source »

...this sounds suspiciously like the hype-saturated Web circa 1999, it should. These days, tiny companies with names like Zingy and Jamdat are market leaders, and product testing often means throwing something new out to the public just to see if it flies. The world of these wireless data services is so unformed that no one knows yet what people will pay for in the long run. "The history of this space is everyone just feeling their way through," says John Burris, director of wireless data services for Sprint. But the excitement is real: companies and industry experts are convinced...

Author: /time Magazine | Title: How Kids Set the (Ring) Tone | 3/28/2005 | See Source »

...course, the big boys are also jumping into wireless services. Larry Shapiro, who runs Disney's North American mobile business, first realized the potential in cell phones in 2000, in Japan, where high-speed networks allowed cell-phone content to take off long before it did in the U.S. (Disney characters are enormously popular there, particularly with young women in their 20s and 30s--heavy users of cell phones.) In the U.S., Disney's games and wallpaper images of characters like the Incredibles have done well, but the company is still trying to figure out how to translate its movies...

Author: /time Magazine | Title: How Kids Set the (Ring) Tone | 3/28/2005 | See Source »

...provided allow for "ad hoc" networking, meaning that other PSP users within WiFi range who also have the same game can play against each other. Future games may even allow players to network without everyone owning the software. Just as cool, some games allow you to connect through a wireless network and play other PSP users in other parts of the world. Connecting to my home network was pretty easy, and the PSP even supports WEP password protection. The only thing you can't do: play PSP games with someone...

Author: /time Magazine | Title: First Look: The PSP | 3/24/2005 | See Source »

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