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...first nine months of 2003, according to the NDP Group. Meanwhile, the video-game industry is heading for another record year, with sales of $12 billion in the U.S., up 7% over 2003, including consoles and PC titles. And thanks to hot new games like Halo 2 for the Xbox, the industry is light-years ahead of the toy business when it comes to buzz. With distractions such as instant messaging, cell-phone games and iPods angling for kids' minds and allowances, the digital revolution is making life miserable for the $20 billion toy industry. "Kids are playing on computers...
Halo: Combat Evolved was the best reason to own an Xbox. It was a fast-paced, seamless sci-fi action adventure set in awe-inspiring alien landscapes. Its sequel (also for Xbox; $44.99) is--wait for it--a fast-paced, seamless sci-fi action adventure set in awe-inspiring alien landscapes. The new plot is relatively thin and ends with a cliff hanger you will either love or hate (and may have to wait another three years for Halo 3 to resolve). So why buy it? There are several serious upgrades, as legions of Halo junkies will attest: the ability...
IDEAL FOR: Sci-fi aficionados, Xbox Live subscribers...
Most driving games tend to reward you for steering clear of other drivers. Not the Burnout franchise. You can still race around a track if you want, but where Burnout 3 (for PlayStation2 and Xbox; $49.88) really excels is in Crash Mode. Your task here is to speed kamikaze-like into a series of major intersections and create enough dollars' worth of auto carnage to merit a bronze, silver or gold medal. Time slows down at the moment of impact, and you can keep steering your careering car for maximum pileup potential. Sounds simple, but you will be surprised...
What if there were a game in which every choice you made-- even the seemingly insignificant ones--nudged you slightly toward good or evil? That's the moral question that has haunted legendary designer Peter Molyneux for many years, and Fable (for Xbox; $44.95) is his latest attempt to grapple with it. Early on, the scene is set in the village of your character's childhood, where you have the freedom to choose whether or not to take the side of a bully, rat out a cheating husband or dutifully watch a valuable set of crates. The consequences stretch into...