Word: youngster
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...often the case, an overly protective and pushy father was behind the youngster's fanaticism. Papa Silverstein wanted a big hunk of a son, and that's wanted a big hunk of a son, and that's what he saw in the size-three cleats inhabited by skinny Doug...
...bulky youngster rounded second the outfielder straightened up and heaved the ball into the jungle gym beyond third base. There would clearly be no play but Thompson interpreted his coach's agitation to mean that drastic action was necessary. He lowered his shoulder and headed directly for Silverstein, who was jumping up and down, his back to the action screaming for the throw from a non-existent back...
Silverstien Senior, no lightweight himself, reached the third base foul line at about the same time Donald Thompson hit the bag and just as his older brother in the leather jacket noticed what was going on from the other grandstand. The concerned parent grabbed the hefty youngster ignoring his own prostrate offspring; and began shaking the kid furiously by the shoulders, shouting something about dirty tactics and violence...
...that allows machines, in a primitive fashion, to use human language. Dallas-based Texas Instruments, which pioneered low-cost talking computers with its Speak & Spell learning aid, last week unveiled Magic Wand, a machine that can read to children. It is disc-shaped like an LP record album. A youngster passes a wand attached to the disc over books that contain not only pictures and words but also bar codes on pages similar to those that now appear on grocery items, magazines and other goods. The wand reads the codes, and the unit makes the appropriate sounds. The machine...
Literal-minded brutes that they are, computers do exactly what they are told. No more and no less. But youngsters of even the most tender age are surprising educators by showing they can master the beasts with startling ease. Computer Software Expert Leona Schauble of the Children's Television Workshop (producers of Sesame Street) recalls getting an eight-year-old boy at Manhattan's Little Red School House started on a simple computer game. The game generated an image of a frog that would leap up and catch a butterfly, provided the right buttons were hit. After...