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In the game, who your character is determines all. It determines who your friends are—in the virtual world, of course—what your strengths are, whether you worship a goddess or believe in the power of rationality, whether you fear water or heights, or embrace nature...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

“You can’t really help but have your own character be part of the character you are in, I think,” Alessandro said. He and Betsy develop everyone’s characters, establish the intricate details about their past lives, but do not...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

The major identifying feature of those who play Dungeons & Dragons, Alessandro says, is their “willingness to suspend disbelief.” To play best, one must be good as visualization, at making things that exist only in the mind become real. Because the game is so involved...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

But she also said that she didn’t know from where that stigma stems. Not only is role playing a part of our every day lives—“I’m not the same person at home that I am when I see patient...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

“[The goal is to] see how representations of colleges or universities change over time,” said GLM president Paul J.J. Payack. “It’s a brand analysis, the same way you would do a brand analysis for Nike shoes or a...

Author: By Kristen L. Cronon, CONTRIBUTING WRITER | Title: Harvard's Image Declines | 11/5/2009 | See Source »

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