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Word: zapping (lookup in dictionary) (lookup stats)
Dates: during 2000-2009
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...better than Manuel "Spain" Rodriguez at bringing a vivid cast of freaks, grifters, and phonies to their graphic realization? As one of the original coterie of "Zap" artists, Spain has been creating left-leaning comix about outcasts and the exploited since the mid-sixties. Part of a comix generation that made its reputation by breaking taboos, Spain's instinct for sensationalism - never have a smooth bust when you can have erect nipples - also perfectly match the pulp, exploitation origins of "Nightmare Alley." Drawing as he always has, with thick, black lines, Spain's technique graphically represents the dark tones...

Author: /time Magazine | Title: Down a Dark "Alley" | 3/7/2003 | See Source »

Occasionally, Frondel’s sense of humor and professional insight came together, as in his coining of the term “zap craters...

Author: By Nathaniel A. Smith, CONTRIBUTING WRITER | Title: Renowned Harvard Scientist Dies at 95 | 11/19/2002 | See Source »

Wasserman said Frondel made reference to a ray gun possessed by a popular comic strip hero of the day to explain strange glass formations in the lunar rock samples, saying, “They’re zap craters, like in Buck Rogers...

Author: By Nathaniel A. Smith, CONTRIBUTING WRITER | Title: Renowned Harvard Scientist Dies at 95 | 11/19/2002 | See Source »

...skill as an artist. Reminiscent of Masereel's woodcuts, Drooker uses scratchboard, where you carve out the lines rather than draw them in. Over this he adds layers of slate-gray watercolor for tone and depth. Then, amidst this near-monochrome world, at sparingly particular moments, he adds a zap of color: a bird, a butterfly, or blood. It's a transcendent effect. The meter of the poem comes from the layout. Most pages are diptychs, with both sides of the book working as individual panels that form a larger image. Never one to dull the eye, Drooker occasionally breaks...

Author: /time Magazine | Title: Blood Work | 11/15/2002 | See Source »

...band and go on a tour across the country; along the way, they have to solve practical problems, such as budgeting for band equipment, food and gas. "Real world" can also mean any scenario in which math or science decisions have lifelike consequences. For example, in the science program Zap! (Edmark/Riverdeep; ages 8 to 12; $30), cartoon characters in a virtual physics lab ask for help manipulating lasers, electrical circuits and sound waves...

Author: /time Magazine | Title: Families: LEARNING CORNER: Creative Input | 10/7/2002 | See Source »

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