Word: zelda
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Dates: during 2000-2009
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...otherwise a stock action-RPG more immersive than it should be. The real test is how well its given set of character classes, equipment, magical items and foes hold up over countless stages of battle. Crystal Chronicles’ top-down gameplay has been compared to Diablo and Zelda, but is most reminiscent of Gauntlet, in which a small band of heroes roved endlessly across tidy little maps filled with monsters and treasure chests. Brilliantly, the countless skirmishes you’ll encounter reflect the turn-based combat of earlier Final Fantasy games and most true RPGs. Each enemy...
...hard to beat being the guy who brought us Jaws, E.T. and Indiana Jones--unless you're the guy who created Donkey Kong, Mario Bros. and Zelda. Ever since Shigeru Miyamoto first sicced that platform-climbing arcade monkey on us back in 1981, everything Nintendo's lead designer has touched has turned to gold. His games have sold in excess of 100 million copies. Practically all the under-35's in the games industry today--which is most of them--grew up influenced by his work. "Every Miyamoto title pushes game technology and creativity a little further," says Souris Hong...
...bright colors, cute characters and music-box noises of a Miyamoto game may seem childish to the uninitiated. But try playing 15 minutes of a Legend of Zelda game, particularly 1998's Ocarina of Time. Next thing you know, it's 3 a.m. Miyamoto has an uncanny ability to come up with a puzzle whose difficulty keeps pace with a player's grasp of the game...
...that image hides a tougher, Hollywood-mogul side--especially in recent years, since Miyamoto, 51, has become more manager than creator. Eiji Aonuma, director of Legend of Zelda: Wind Waker, tells of Miyamoto's habit of coming in at the end of a game's gestation to "upend the tea table"--a phrase that harks back to what Japanese fathers used to do when they didn't like what was for dinner. The boy who never grew up is not afraid to make a mess if he doesn't get what he wants...
...company whose executives claim a Disney-like imaginative edge as its most important asset, the place seems to be suffering from game-development gridlock. Not even Shigeru Miyamoto, Nintendo's legendary creative director and gaming deity?Miyamoto created Mario and Zelda?has been able to break the slump. Miyamoto's latest attempt to launch a revolutionary franchise was a bizarre entry called Pikmin, in which users play an astronaut stranded on a remote planet who must enlist the aid of the local aliens (who look like ambulatory onion sprouts) to rebuild his ship?all set to a country-and-western...